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Madden Leagues
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Trades Overview
Madden Leagues

Trades Overview

Trade pages, permissions, lifecycle, trade block, counts, and data rules.

What the trade system does

NeonSportz records a proposed trade, calculates configured values, collects agreement and votes, and stores a decision. It does not execute the roster move inside Madden.

Use:

Trade pages

  • League Trades: pending, approved, and denied requests.
  • Trade Counts: stored trade activity by team/member.
  • Trade Block: players owners marked available.
  • Create: build a new proposal.
  • Individual Trade: assets, values, agreement, votes, and decision controls.

NeonSportz permissions

  • Create A Trade: submit proposals.
  • Vote On Trade: vote when workflow/settings allow.
  • Force A Trade: use commissioner override.
  • Edit League/Admin: edit trade settings.

Permissions are separate. An admin does not automatically represent the intent of an involved team; follow league policy.

Typical lifecycle

  1. A permitted member creates a request.
  2. Involved teams agree if agreement is required.
  3. Eligible voters approve or deny.
  4. Vote thresholds or a force decision determine status.
  5. Discord receives configured pending/approved/denied messages.
  6. Commissioners execute approved roster movement in Madden.
  7. Rosters/free agents are imported so NeonSportz reflects the actual transaction.

Calculated values are advisory

Trade values depend on league-configured weights and imported player/contract data. They are not a promise of competitive balance and do not override league rules.

Trade Block

Owners can toggle eligible players on/off the block. The league-wide view supports filters such as player, team, position, age, speed, overall, development, value, ordering, and result count.

Use /tradeblock for Discord output.

Trade Counts

Counts include trades recorded through NeonSportz. A trade performed only in Madden will not appear as a NeonSportz trade request unless it was also recorded in the workflow.