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Madden Leagues
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Create, Agree, Vote & Decide Trades
Madden Leagues

Create, Agree, Vote & Decide Trades

A complete member and commissioner trade-request tutorial.

Before creating a trade

Confirm:

  • You are an approved member assigned to the first team, or also hold Force A Trade to submit for another team. The other team may be unassigned/CPU.
  • Players and draft picks are current.
  • The creator has Create A Trade.
  • The league’s maximum pending/season trade limits are not reached.
  • Players are trade eligible.

Import current rosters and League Info if assets are missing.

Create a trade request

  1. Open Trades → Create.
  2. Select the first team.
  3. Add the players and/or draft picks that team sends.
  4. Select the other team.
  5. Add the assets that team sends.
  6. Review salary, bonus, cap penalties, and calculated value information.
  7. Confirm no asset appears on both sides.
  8. Add the requested explanation or notes.
  9. Review the value difference and configured limits.
  10. Submit once.

The request can be rejected for invalid or ineligible players, invalid draft picks, team ownership, permissions, or pending/season limits. Auto-approval limits determine whether normal voting is bypassed; exceeding one does not by itself reject a proposal.

Team agreement

When Require Both Teams to Agree is enabled:

  1. Submitting the request records the first team’s agreement.
  2. The assigned member of the other team is notified and opens the trade.
  3. They review every asset and select Agree.
  4. Voting waits for both agreements. An unassigned/CPU second team is automatically marked agreed because it has no member to respond.

Choose Decline trade to deny a pending proposal instead of agreeing; this records a denied decision and sends the configured denial notification. Changing the proposal requires a new request; never agree based on an earlier asset list.

The trade is not posted to the pending-trades channel and the Trade Committee role is not pinged until both teams have agreed. Until then only the two teams involved are told about it, so the committee is not pulled in for offers that are never accepted. Leagues without Require Both Teams to Agree are unaffected — those trades still reach the committee the moment they are submitted.

Vote on a trade

  1. Open the pending trade from NeonSportz or its Discord message.
  2. Review both sides and league rules.
  3. Choose Approve or Deny.
  4. Confirm the selection.
  5. If Lock In Trade Votes is enabled, the vote cannot be changed.

Allow Vote On Own Trades determines whether an involved member with Vote Trade permission can vote on their own proposal.

Vote visibility

  • Anonymous Trade Votes: hides voter identity/decision from normal viewers.
  • Private Pending Trades: only members with Vote Trade permission and the two teams in the trade can view pending trades. Both sides always see their own trade, so the other team can still agree to it.

Edit League/Admin alone does not bypass private pending-trade visibility; an uninvolved administrator also needs Vote On Trade.

Automatic approval

When enabled, a low-impact trade can be approved without normal voting only if it stays inside every configured limit. Limits can include:

  • Maximum value per side.
  • Maximum value difference.
  • Maximum assets per side.
  • Allowed draft-round range.
  • Attribute ceilings.
  • Positions excluded from auto-approval.

If any condition fails, the trade remains in the normal pending workflow.

Force a decision

Users with Force A Trade can apply the supported override.

  1. Open the exact trade.
  2. Confirm current assets and votes.
  3. Choose the force action and outcome.
  4. Read the confirmation.
  5. Verify the final status and Discord notification.

The force action does not move players in Madden.

Delete a request

The member assigned to the first team, or a member with Force A Trade, can delete a request from its trade page. Deletion removes the stored proposal and votes; it does not reverse a Madden transaction. Confirm the exact request before deleting.

After approval

  1. Execute the trade in Madden according to league rules.
  2. Wait for roster sync.
  3. Import both team rosters and free agents.
  4. Verify player teams, transactions, and contracts.
  5. Resolve any discrepancy before another trade uses stale data.

Common errors

  • Cannot create: verify Create Trade permission and limits.
  • Asset missing: import rosters/League Info and clear filters.
  • Cannot vote: verify Vote Trade permission, private visibility, own-trade setting, and locked vote state.
  • Stuck awaiting agreement: the assigned second-team member must agree when required; submission already records the first side’s agreement.
  • Approved but roster unchanged: the Madden transaction and follow-up imports are still required.

Watch the trade approval tutorial.

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